Snagging all of the Super Gems and Pixel Toads, and completing all of the Bonus Challenges, rewards the player with stamps. These Pixel Toads can only be obtained with a tap of the touch screen or aiming a cursor using the controller/Joy-Con at the little guys. This was a feature that was originally unlocked using a Toad Amiibo in the Wii U version of Treasure Tracker, but now it’s automatically activated every time a stage is completed. There are also Pixel Toads, which are 8-bit Toad sprites, hidden within each stage. Note that the Bonus Challenge becomes visible upon the first completion of a stage, so the game doesn’t leave players guessing for too long. There is also a secret objective called a Bonus Challenge within each stage, asking that players either locate a particular item, avoid damage, or accomplish other similar feats before completing a level. Many are hidden, others can only be obtained after completing a certain objective, and they all ultimately help further Toad and Toadette’s journey, as access to later stages is restricted unless enough of these large diamonds have been harvested. Beyond that, there are three Super Gems hidden throughout every level, and these can take quite a bit more effort to locate. Sometimes the Power Star is right in plain sight begging to be captured, other times it takes a bit more exploring to be found. The goal in each stage is to obtain the Power Star tucked away somewhere within the environment. Not that the duo is defenseless, of course, as both can pluck turnips from the ground to hurl at foes and also shine their headlamps at spectral predators. Thus, the player has to guide them through each stage with only the abilities to climb and drop. The idea is that Toad and Toadette, weighed down by their enormous backpacks and assortment of gear, are incapable of jumping. So what exactly is Treasure Tracker? It’s a platformer… with no jumping! It’s also a puzzle game. Shinya Hiratake, the co-director of Captain Toad, was one of the members of the design team working on Super Mario 3D World and helped to develop the mechanics that would go on to be more fleshed out in Treasure Tracker. Whichever camp you find yourself in, you’re going to want to come back to hang out with Captain Toad. It also provides enough new material to warrant a look from those who played Treasure Tracker the first time around. The result is a double-dip that has revived a potential new franchise for legions of fans who might have missed out on it the first time around. The game is back, with new controls, co-op play, and a handful of new levels based on Super Mario Odyssey. It’s perhaps thanks to the game’s poor luck that Nintendo has opted to dust off Captain Toad: Treasure Tracker for Switch. Not bad for the little Mushroom Kingdom denizen! Yet, its timing couldn’t have been worse, as it debuted on one of the worst console failures Nintendo has had since the days of Virtual Boy. What was originally a concept intended to be a Zelda spin-off went from a handful of levels in a Mario game to a full-blown release on Nintendo’s then-premier home console. Captain Toad: Treasure Tracker was that title, dropping roughly a year later and bringing with it an expanded adventure featuring both the eponymous Toad and his companion, Toadette. When the Captain Toad levels were introduced back in 2013’s Super Mario 3D World, they were so fun and warmly received by fans that they warranted their own spin-off game. Our review of the 3DS version of Captain Toad: Treasure Tracker can be found below!
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